The DX-4400 is a high performance low latency single/dual channel 3G-SDI Video Text and Graphics Overlay Inserter supporting alpha blended text and graphics overlay/on screen display (OSD) for progressive, progressive segmented frame (PsF) and interlaced video formats for SD, HD, FHD, 2K resolutions, A license upgrade is available for 4K UHD and 4K Digital Cinema Initiatives (DCI) video resolutions up to 4096x2160p30 using Dual Link 3G- SDI with Quad and 2SI mapping.
UPDATEAs far as I know, BMPs don't support transparency (they can, ananthonline corrected me in the comments, but your application must support this) you should try one of the following formats if your imag editor does not support BMPs with alpha:
To use the transparency channel (alpha channel) you need both to generate the BMP file with this channel (Photoshop does this if you ask him to), and specify the correct format when generating the mipmaps and sending the image to the video card.
JET is a file format developed by Idomoo. It supports an alpha channel, and is compressed in a similar way to MP4. This makes JET a lighter file format than Quicktime, but that still supports transparency. Idomoo's platform reads this file format very quickly, and using it instead of MP4 or MOV reduces render times by a large margin. We therefor advise to use JET as the file format of choice when preparing video materials.You can currently only create JET file with After Effects. Here's how:
Change log for the latest release of QTAKE can be found here. Following requirements may differ if you are running older version of newer beta build.QTAKE requires macOS 10.14.6 or newer.Recommended AJA video cards driver version is 16.2 or newer. Avoid using UFC firmware on cards that support it.Recommended Blackmagic Design video card driver version is 12.1 or newer.Recommended Deltacast video cards driver version is 6.18 or newer.Required dongle driver version is 8.31, you can download it here.
Following SDI video cards are natively supported in QTAKE. Additionally, QTAKE can capture video coming from NDI®, RTSP (Teradek Cube), QLS (QTAKE Live Stream), or video cards supported by the macOS system, such as USB-3 connected Teradek Bolt Receiver.
With OUTPUT module you can output full-screen video to external monitors. It uses secondary port of the graphics card to provide low-latency monitoring solution. This module is required if you want to add a QOD+ hardware device to your system to provide four independent 3G-SDI outputs with embedded audio. For 3D stereo projects, OUTPUT module provides muxed output formatted for a 3D monitor. See more in the GPU OUT Menu section.
After selecting correct VIDEO INPUT and AUDIO INPUT, you can use DETECT button to set the format based on the input signal. Set AUTOMATIC CHANGE to YES to have QTAKE automatically reconfigure your video card based on the input signal format.
If you need to up-convert or down-convert live or playback signal, set the SECONDARY VIDEO FORMAT and select which outputs should use it.If these settings are greyed-out, it means they are not available on your video cards.
When using FULL RANGE VIDEO preference, your video card output and QOD+ will be automatically set to match the input, but if you are using 3rd party GPU to SDI converters, you may need to set the correct video range using the following preference:
To achieve low latency processed live monitoring, QTAKE uses video card for input and graphics card for output. However, graphics card usually provides HDMI or DisplayPort outputs that support only limited cable length (up to 10m). In order to provide professional video output from your GPU, you need to convert the output signal to SDI. There are many HDMI or DisplayPort to SDI converters, but only QOD+ (QTAKE Output Device) is natively supported in QTAKE to provide up to 4 independent SDI outputs with embedded audio, frame-rate control and precise color conversion. See QTAKE USB CONTROL for more information.
Set the correct VIDEOHUB IP address and PORT number in the appropriate input fields. You can alternatively press the LOCATE button to list any video routers on the local network. Routing is performed by clicking the output node first and then selecting the input. Linking two inputs/outputs is done by long clicking the button associated with the input/output and then selecting other input/output to link. Linked inputs/outputs are routed together. The PREP and EXEC buttons let you first PREPare multiple routes and later EXECute the actual routing all at once. Press the RESET PREP button to revert any changes made during PREP. The segmented button top left corner of the VIDEOHUB SETUP window lets you change between editing LABELS and TAGS. When set to LABELS you can customize the labels for inputs and outputs to help you organize your videohub routing. Pressing TAGS lets you assign what inputs and outputs are connected to your video card. Tagging the videohub inputs and outputs in this way is necessary to be able to use LIVE PASS functionality.
First, you need to prepare LIVE PASS functionality. Click TAGS button in the top left corner of the VIDEOHUB SETUP window. Select correct tag for each videohub connector that is connected to your video card(s). For videohub inputs connected to video card outputs select V-OUT tag with the corresponding output number. For videohub outputs connected to video card inputs select V-IN tag with the correct input number. You only need to do this once if you did not change your internal cabling.
When streaming to QTAKE Monitor only, QTAKE Cloud Stream uses end-to-end encryption, which guarantees that QTAKE Cloud is unable to decrypt your streams. The web browser version of QTAKE Cloud Stream does not currently offer support for end-to-end encryption. After approving a web browser client, QTAKE will share the encryption key with QTAKE Cloud and standard in-transit encryption will be used to protect your streams on the network.
BLEND NORMAL lets you overlay the still image on the contents of the view. You can control the blending by adjusting the OPACITY slider and selecting if you want the image to blend OVER or UNDER the source. The OPACITY slider can be set to AUTO mode. See the USER INTERFACE section for more information about AUTO SLIDERs. STILL MIX supports alpha channel in imported material.
VIEW1 is mapped to SDI1 OUTPUT, VIEW2 to SDI2 OUTPUT, etc.When the VIEW is in LIVE mode, you will see unprocessed passthrough signal on the SDI Output. When the VIEW is in DISK mode, your video card is switched to playback and you will now see the processed image on the SDI Output.
When lowest possible file size is required, your video collaborators can export movie file using HEVC codec with alpha channel. This way they can deliver any foreground video content (such as animated logo) over the internet and you can import it directly into QTAKE to create fast composites.
Eventually, hybrid Savage4/Savage2000 'ProSavage' IGP designs became part of VIA chipsets such as the KM133, PL133T, PM133T, KM266, P4M266, and KM333. The ProSavage designs were derived from a combination of the 3D component of Savage4 and 2D from Savage 2000. Variants called SuperSavage MX & IX were used in notebooks as well. A ProSavage-DDR design also exists; the only improvement is DDR memory support - shared with the CPU/system. (The video memory can be set from 8mb to 32mb but this decreases the system's ram size. For example, if your system ram is 512MB and you set your video memory to 32MB, the operating system will read only 480MB ram.)
I'm having strange issue with Blender 2.9 and above (so 3.0 too), which is not happening for earlier versions. Video Sequence Editor has trouble working with .mp4 encoded using PNG video codec, containing an alpha channel. It's rendered in Blender 2.81. VSE either imports it with correct number of frames but without alpha channel or just as a 1 frame with an alpha channel. Compositor in the same versions of Blender don't have this issue. Imports and interprets the alpha channel correctly.I'm working on Ubuntu 20.04.3 LTS GeForce GTX 1050 Ti and NVIDIA Driver Version:390.144.Installed Python versions: 2.7.18 and 3.8.10Anything that comes to your mind will be helpful cause I have no clue where to start looking.
Hi Everyone!In one of my previous comments, I said that Redshift doesn't work on my laptop. /Warning! "Your hardware configuration does not support Redshift by Maxon"/Fortunately, I managed to run the renderer.My video card is NVIDIA GEFORCE GTX 1050TiI downloaded the CUDA Toolkit / -toolkit/, installed it and then updated the drivers of the video card. Then added Archicad to the Applications using CUDA. This worked for me!Unfortunately, I am still unable to produce a good quality render. All the materials look like plastic...
1) CyberLink PowerDVD supports external subtitles, such as SMI, ASS, SSA, PSB, SRT and SUB. Make sure the names for your video file and subtitle file are the same. Double click the video file, and then you are able to select subtitles in CyberLink PowerDVD.
All the stages are visible in the following video where the engine was "slowed down": Your browser does not support the video tag. Rendition order: World. Entities (they are called "alias" in Quake2). Particles. Translucent surfaces. Post-effect full screen. Most of the code complexity comes from different paths used whether the graphic card supports multitexturing and if batch vertex rendering is enabled: As an example if multitexturing is supported DrawTextureChains and R_BlendLightmaps do nothing but confuse the reader in the following code sample: 2b1af7f3a8