This option attempts to fix the first-born effect, in which Sims born in-game are given identical personalities and appearances. This happens if a Sim is born, then the game is saved and exited, and in the next play session, another baby is born and has the same or similar personality and/or appearance as the first. This is not a bug, but a "coding laziness" on the developer's end. This issue can be resolved by going into Create a Sim and clicking on the pacifier icon several times to roll through the combinations and randomize the personality generator. This option basically does the same thing, except it can be used on lots without the hassle of going to CAS. Use before a pregnancy comes to term.
The Random Build Generator has been updated with a few more build styles, more special rooms and items, and also settings to adjust the packs you own, the number of sims, range of budget, and the number of special rooms and items to add.
Notable details left out here include the growing of the orbit tree and the calculation of each new Schreier generator. In place of the orbit tree, a Schreier vector can be used, but the idea is essentially the same. The tree is rooted at the identity element, which fixes the point stabilized by the subgroup. Each node of the tree can represent a permutation that, when combined with all permutations in the path from the root to it, takes that point to some new point not visited by any other node of the tree. By the orbit-stabilizer theorem, these form a transversal of the subgroup of our group that stabilizes the point whose entire orbit is maintained by the tree. Calculating a Schreier generator is a simple matter of applying Schreier's subgroup lemma.
So the main purpose of these is to feed your Sim when you play Off the Grid and do not want to let them simply magic ingredients out of thin air, and rather live off what they have. Unfortunately it doesn't seem there is much to them, just regular recipes and regular buffs if you make it high quality. I may have missed at least one thing, but in the end it appears the insect farms are good for feeding your Sim and fueling your generators to produce power during Off the Grid play, or in order to offset bills when you have a regular home and want to keep a lot of bugs around. Personally, I think the game has enough of them.
I think this is actually intended. It is far, far cleaner and more economical to have one powerplant supplying 100,000 homes, than to have 100,000 homes running gas generators. And now you've got EACH APPLIANCE burning fuel to run itself. Biofuel or not, you're still burning a hydrocarbon and making air pollution.
This generator collects a few words from you and embellishes them to create a rich character. The resulting biography is written in free text rather than confined to tables and charts. Depending on the age of the character, we'll generate 4-8 paragraphs of text about him or her. This is ideal for quick inspiration or for creating portfolio's of minor characters for later work.
Also your sims can gather snow as water source when snow is available outside and your house has the Off-the-grid trait. And indeed having geothermal and natural well lot traits both helps towards power and water resources with quite a good amount. 2b1af7f3a8