The game is considered an expansion in the Guitar Hero series, extending upon the general features of Guitar Hero III: Legends of Rock. As with other games in the series, the player uses a guitar-shaped controller to simulate the playing of rock music by playing in-time to scrolling notes on-screen. It is the first game in the series to primarily focus on the work of one rock band, with Aerosmith songs comprising approximately 70% of the soundtrack, while the remaining songs are from bands that have been influenced by or opened for Aerosmith. The single player Career mode allows the player to follow the history of the band through several real-world-inspired venues, interspersed with interviews from the band members about their past. Aerosmith re-recorded four songs for this game, and have participated in a motion capture session to create their in-game appearances. Guitar Hero: Aerosmith is the final installment of the series to only feature guitar and bass as possible instrument choices. The next entry (Guitar Hero World Tour) would introduce other roles to create a full band experience.
A departure from other games in the franchise, Guitar Hero: Aerosmith follows the career of Aerosmith, by playing significant songs in their catalog in a 'rough chronological fashion'. The gameplay follows the band through various periods in its history, spanning from its first show at Mendon Nipmuc Regional High School in 1970 to the 2001 Super Bowl XXXV halftime show, to their induction into the Rock and Roll Hall of Fame on March 19, 2001. The player starts as Joe Perry, and will eventually be able to unlock Brad Whitford and Tom Hamilton. The game does not focus on the internal strife and stress within the band; guitarist Joe Perry stated that the game would focus on the positive aspects of Aerosmith's history. Perry has stated that "Having a game built around Aerosmith has been a huge honor and really a great experience for us. We've put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band's history."
The gameplay in Guitar Hero: Aerosmith is based on the same gameplay elements from Guitar Hero III: Legends of Rock. Players use a guitar controller to hold down fret keys and strum on the strum bar in time with the note patterns as they scroll down the screen in order to complete a song. The player's performance is tracked by a Rock Meter, and if it falls too low, the song ends prematurely. Star Power can be collected by completing marked note phrases correctly, and by using the whammy bar during sustained notes; Star Power is released by lifting the guitar controller vertically or by pressing the Select button in order to double the scoring multiplier and dramatically affect the Rock Meter. The player is rated after successfully completing a song from 3 to 5 stars, and can examine statistics related to their performance, and in Career mode, awarded money to be used to unlock ten bonus songs in "The Vault" and additional guitars, outfits, and other videos about the band. Each song can be played at one of four difficulties: Easy, Medium, Hard, and Expert.
The game offers several gameplay modes. Career mode is broken into six tiers of five tracks, each based on a period in Aerosmith's history. Furthermore, within each tier, there are two Opening Acts, featuring non-Aerosmith songs, that must be completed before the Aerosmith songs can be played; the final song in each tier is an encore once the other four songs are completed. As the player completes this mode, they will also be presented with video clips talking about the band and other trivia about the band. The Career mode features one Boss Battle (against Joe Perry) as introduced in Guitar Hero III. Any unlocked song can be played in Quick Play mode, Co-operative mode, with one player on lead guitar and the other on bass, and Competitive mode, including the Battle modes. Unlike Guitar Hero III, there is no Co-Operative Career mode. One significant upgrade from Guitar Hero III is the addition of score balancing in Pro Face Off multiplayer mode, which allows each player to choose their own difficulty while still allowing each side to play the full note chart, instead of switching back and forth within regular Face Off. This is the first Guitar Hero game compatible with Rock Band controllers.
In co-op career mode, you will be playing with a friend. One person will play the lead guitar, while the other person will play the bass or the rhythm. Both players will share the same rock meter and multiplier. In order to activate star power, both players need to tilt their guitars at the same time.
Similar to career mode, you will making your own band and play each of the 8 tiers of difficulty. However, an extra song will be unlocked for each tier as the encore. For example, 'Rock and Roll all Nite' is the encore song in career mode. In co-op, that song will be played as a normal one, and the encore will be 'Sabotage'. There are also no boss battles. However, the song 'The Devil Went Down to Georgia' will still be played.
Unlocking all of the songs in Rock Band is a great way to expand your music library and have more fun with the game. To unlock all songs in Rock Band, you need to complete certain in-game tasks and challenges. For example, you can unlock songs by completing the band career mode, playing gigs, and gaining fans. You can also unlock songs by purchasing them with in-game money, or by using special codes that are available online or through special promotions. Once you have unlocked a song, it will be available to play in any mode. So, get ready to rock out to your favorite songs in Rock Band!
Band Hero received mixed reviews from journalists. Some considered the game to be an appropriately flavored version of Guitar Hero 5 for the "Top 40" pop rock hits, while others felt the game was strictly aimed at teenagers or children. They also contested the cost of the full game, featuring only 65 songs compared with 85 songs in Guitar Hero 5, and considered if the content would have been better in downloadable form. A day after the game's release, the band No Doubt sued Activision, citing similar misuse of their avatars to the Kurt Cobain avatar in Guitar Hero 5.
A day following Band Hero's release, the band No Doubt filed a lawsuit against Activision. In a similar manner as Guitar Hero 5, where the avatar of Kurt Cobain could be used to play any of the songs in the game and leading to questionable virtual performances, the same was found to be true for the No Doubt avatars in Band Hero. No Doubt's lawsuit claimed their contract limited their performance to the three songs within the game and that they were never told their avatars would be used in that manner. Activision argued that it believes that the manner of use of the band's avatars in the game is within the bounds of the contract. Activision subsequently filed a counter-suit against the band, alleging contract breaches; Activision claimed that it was "publicly known" that in-game characters in the Guitar Hero series, once unlocked, could be used for all game modes, and that No Doubt's request came well after the game's code was finalized. Courtney Love, who has expressed an intention to file legal action for Cobain's appearance in Guitar Hero 5, said to NME that she will join No Doubt in their lawsuit against Activision.
Career mode is the same as before. After naming your band and choosing a character, you set out to become the biggest name in rock. Instead of playing a series of setlists, career has a proper sense of progression. Little vignettes after each venue show the band traveling cross country in different vehicles. First, in a risky-dink truck, then a van, then a bus, and so on.
Frets on Fire includes a built-in song editor (or "fretting" tool) that allows editing and creation of songs. This allows users to customise their own tracks. Other programs include EOF (EditorOnFire), dB (Feedback), and Freetar editors. Midi Editors like 'FlStudio' and 'Reaper' can also be used. The Frets on Fire Wiki has an extensive resource of custom song frets. There are also many other sites that have been created to provide songs and oher resources for the game. Frets on Fire also allows users to import songs from other guitar games. These include Guitar Hero, Guitar Hero II and Guitar Hero Encore: Rocks the 80s. The game also features a tutorial, which lets users unfamiliar with the gameplay get accustomed to the game. While the game contains a keyboard play mode, USB Joysticks can also be used. This allows regular joysticks and guitar controllers to be controllers for the game as well, helping to replicate the same feel that commercial guitar games provide.
The Guitar Hero series (sometimes referred to as the Hero series) is a series of music video games first published in 2005 by RedOctane and Harmonix Music Systems, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover version of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs. 2b1af7f3a8