Per instructions, I downloaded the Amazon Redshift ODBC Driver. I unzipped it and then modified the Path system variable to the location where I downloaded the driver. Once all done, I was able to verify the Amazon Redshift ODBC driver.
From this link, you can download the Amazon Redshift ODBC Driver. The ODBC driver can be installed by modifying the Path system variable. As long as you don't have the Instantclient-basic-nt-126.96.36.199.0.zip or instantclient-odbc-nt-188.8.131.52.0.zip file, you should be OK.
From this link, the Amazon Redshift ODBC drivers can be downloaded and installed. If you would like to use the Amazon Redshift ODBC driver, you must complete the following procedure. Please send any additional documentation, or report errors/omissions to firstname.lastname@example.org
For the Amazon Redshift ODBC driver, you only need to download the MSODBC.DLL and MSODBCCP50.DLL files. The other files are optional and are only installed when you have the Amazon Redshift ODBC driver installed.
Note: Newer versions of the ODBC driver for Amazon Redshift may not be compatible with Visual Studio 2010. If you are using Visual Studio 2010, download the Amazon Redshift ODBC driver for Visual Studio 2010.
Note: If you wish to enable the SqlServer driver, you must download the SqlServer.DLL file. The SqlServer.DLL file is installed on the system as the MSODBC.DLL file if you have the Amazon Redshift ODBC driver installed. However, if you only have the MSODBC.DLL file, you must install the SqlServer.DLL file.
Note that the Redshift ODBC driver installs four files. The MSODBC.DLL, MSODBC50.DLL, MSODBC50SP1.DLL, and MSODBCCP50.DLL files are installed on the machine. Do not move these files after you install them, and do not delete the MSODBC.DLL file. If these files are moved or deleted, and you are using a 32-bit Windows operating system, the OLE DB provider for ODBC Drivers will not work with the Amazon Redshift ODBC driver.
Using the Unreal Engine 2, the game features a cel-shaded art style, and the character models are based on 3D models created by the artist of the original game, Naoko Takeuchi, who would later create the original Fate/stay night story, and the characters of Fate/stay night (Ralta Nua). The game's backgrounds, on the other hand, are CG images in which traditional anime-like characters are drawn, and it features a new battle system that will be further used in the future series of Fate/stay night. The in-game cutscenes feature animated and traditional anime-style still images. The in-game background music is a remix of the original game's soundtrack composed by the popular Japanese musician Hiromu Takahashi. The voice cast of the game includes 827ec27edc